Aug 11, 2008, 09:22 PM // 21:22
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#1
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Defy Pain+Signet of Stamina+Endure Pain=Possible?
What I'm trying to find out is if these stack and if so, how much? Is there a limit on health stacks?
If not, there might be some cool farming builds that I need to make from these. (/Ele with sliver armor and magnetic aura or something).
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Aug 11, 2008, 09:26 PM // 21:26
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#3
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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They stack but you need adren for Defy pain and Signet ends when you attack so youl lneed to bring one of those adren skills. Might as well just use that ranger spirit with a bunch of enchantments if your goal is high health.
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Aug 11, 2008, 09:29 PM // 21:29
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#4
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Ya you can stack them as long as you build up your adren first and then use Endure+Defy+Signet. But as ajc said, as soon as you hit a target Sig will end.
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Aug 11, 2008, 09:30 PM // 21:30
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#5
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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If you use something like sliver armor then the signet wont end will it? It's not technically an attack.
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Aug 11, 2008, 09:37 PM // 21:37
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#6
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Furnace Stoker
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Quote:
Originally Posted by Karate Jesus
If you use something like sliver armor then the signet wont end will it? It's not technically an attack.
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But Endure Pain and Defy Pain cost adrenaline....
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Aug 11, 2008, 09:42 PM // 21:42
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#7
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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You gain adrenaline from taking damage too, but it is a slower process.
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Aug 11, 2008, 09:43 PM // 21:43
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#8
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by DarkNecrid
But Endure Pain and Defy Pain cost adrenaline....
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Endure pain is energy.
Anyways, endure pain and signet of stamina stack, so I'm sure defy pain would stack too, since there's no +health cap. The problem is, signet of stamina ends if you attack, and defy pain requires adrenaline. You'd have to have something like Balthazar's aura or essence bond on you to be able to get the adrenaline required by enemies attacking you.
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Aug 11, 2008, 09:43 PM // 21:43
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#9
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Wilds Pathfinder
Join Date: Dec 2005
Location: Southern California
Profession: R/Mo
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Also they are very temporary
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Aug 11, 2008, 09:45 PM // 21:45
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#10
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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I'm just thinking for Raptor farming or something. Wouldn't be too hard to put up Endure -> Signet -> Magnetic Aura -> Sliver Armor -> Defy Pain (when you got enough Adren). Something like that. Just an idea.
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Aug 11, 2008, 10:39 PM // 22:39
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#11
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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There is no health stacking limit, yes they do stack, yes you need to know how to use them in the right order.
But, what is the point? Temporary health can do more harm than good, unless you are one of those people that likes to flex in front of a crowd of strangers (pinging health while amped up). Other than that, it has little use.
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Aug 12, 2008, 06:12 AM // 06:12
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#12
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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You get noticeably *less* ADR from being hit than you do when you are beating in an opponents face. Why you would want that much temporary HP is beyond me...
[Endure [email protected]] 314 hp for 19 seconds, with a 30 second recharge... 11 seconds of cd
[Defy [email protected]] 314 hp for as long as you can keep getting 5ADR before 12 seconds expires
[Signet of [email protected]] 319 hp... 20 second recharge... I hope you don't plan on attacking...
And when all of these go down, have a blast trying to recover from the 947 dmg *SPIKE*.
There is a reason that Warriors can Terra-Tank, but E/Me are so much better at it. Energy. That and the fact that an Ele prime will outlast you, and still has more Energy management with Mantra of Earth active... please... just... don't...
But, if you do... consider yourself warned.
Last edited by _Nihilist_; Aug 12, 2008 at 06:19 AM // 06:19..
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Aug 12, 2008, 06:42 AM // 06:42
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#13
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
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How about just [Endure Pain] and [Signet of Stamina], and take [Grenth's Balance] as your elite, and pump up your hp before Shiro comes out of his trance and goes mental. Let him wail on you for a bit, then zap him
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Aug 12, 2008, 08:44 AM // 08:44
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#14
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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[Endure Pain] is an "OH ****!" skill, it gives a lot of health instantly and should last long enough pull yourself out of a bad situation where you have to fight. If it doesn't, you're super hosed....
[Signet of Stamina] is a tanking skill, only good for running walling and stance tanking. It lasts longer but has more restrictions. Only suitable for [vengeful was kaheine] farming.
[Defy Pain] used to be a good farming skill before the armor stackign nerf, you could use this, [dolyak Signet] Knights insignias, sup absorption, the mesmer mantras and resistances and other effects to negate all damage you took from some foesand give yourself a buffer to heal while you kill(you could even run with 2-3 sup runes and negate the health penalties with this and still be damn near invincible). Post nerf it's not worth taking, as Dolyak and the mantras gave more protection then this. Now... I haven't tried it in any of the old haunts(the Hydras, the Ice Golems ect) but it may work well withthe new flat damage reduction.
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Aug 12, 2008, 06:08 PM // 18:08
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#15
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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[Stoneflesh Aura] + [defy pain] with a 20% longer enchants weapon might be nice for farming, not sure it could be used in PvP where most everyone brings enchant removal.
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