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Old Aug 11, 2008, 09:22 PM // 21:22   #1
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Default Defy Pain+Signet of Stamina+Endure Pain=Possible?

What I'm trying to find out is if these stack and if so, how much? Is there a limit on health stacks?

If not, there might be some cool farming builds that I need to make from these. (/Ele with sliver armor and magnetic aura or something).
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Old Aug 11, 2008, 09:25 PM // 21:25   #2
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Yes it works.

No there is no + max HP cap.

If there is, it is a coding limit and well beyond those 3.

Proof:
http://i33.tinypic.com/jg7jbd.jpg
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Old Aug 11, 2008, 09:26 PM // 21:26   #3
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They stack but you need adren for Defy pain and Signet ends when you attack so youl lneed to bring one of those adren skills. Might as well just use that ranger spirit with a bunch of enchantments if your goal is high health.
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Old Aug 11, 2008, 09:29 PM // 21:29   #4
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Ya you can stack them as long as you build up your adren first and then use Endure+Defy+Signet. But as ajc said, as soon as you hit a target Sig will end.
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Old Aug 11, 2008, 09:30 PM // 21:30   #5
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If you use something like sliver armor then the signet wont end will it? It's not technically an attack.
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Old Aug 11, 2008, 09:37 PM // 21:37   #6
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Quote:
Originally Posted by Karate Jesus
If you use something like sliver armor then the signet wont end will it? It's not technically an attack.
But Endure Pain and Defy Pain cost adrenaline....
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Old Aug 11, 2008, 09:42 PM // 21:42   #7
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You gain adrenaline from taking damage too, but it is a slower process.
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Old Aug 11, 2008, 09:43 PM // 21:43   #8
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Quote:
Originally Posted by DarkNecrid
But Endure Pain and Defy Pain cost adrenaline....
Endure pain is energy.

Anyways, endure pain and signet of stamina stack, so I'm sure defy pain would stack too, since there's no +health cap. The problem is, signet of stamina ends if you attack, and defy pain requires adrenaline. You'd have to have something like Balthazar's aura or essence bond on you to be able to get the adrenaline required by enemies attacking you.
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Old Aug 11, 2008, 09:43 PM // 21:43   #9
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Also they are very temporary
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Old Aug 11, 2008, 09:45 PM // 21:45   #10
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I'm just thinking for Raptor farming or something. Wouldn't be too hard to put up Endure -> Signet -> Magnetic Aura -> Sliver Armor -> Defy Pain (when you got enough Adren). Something like that. Just an idea.
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Old Aug 11, 2008, 10:39 PM // 22:39   #11
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There is no health stacking limit, yes they do stack, yes you need to know how to use them in the right order.

But, what is the point? Temporary health can do more harm than good, unless you are one of those people that likes to flex in front of a crowd of strangers (pinging health while amped up). Other than that, it has little use.
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Old Aug 12, 2008, 06:12 AM // 06:12   #12
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You get noticeably *less* ADR from being hit than you do when you are beating in an opponents face. Why you would want that much temporary HP is beyond me...

[Endure [email protected]] 314 hp for 19 seconds, with a 30 second recharge... 11 seconds of cd
[Defy [email protected]] 314 hp for as long as you can keep getting 5ADR before 12 seconds expires
[Signet of [email protected]] 319 hp... 20 second recharge... I hope you don't plan on attacking...

And when all of these go down, have a blast trying to recover from the 947 dmg *SPIKE*.

There is a reason that Warriors can Terra-Tank, but E/Me are so much better at it. Energy. That and the fact that an Ele prime will outlast you, and still has more Energy management with Mantra of Earth active... please... just... don't...

But, if you do... consider yourself warned.

Last edited by _Nihilist_; Aug 12, 2008 at 06:19 AM // 06:19..
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Old Aug 12, 2008, 06:42 AM // 06:42   #13
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How about just [Endure Pain] and [Signet of Stamina], and take [Grenth's Balance] as your elite, and pump up your hp before Shiro comes out of his trance and goes mental. Let him wail on you for a bit, then zap him
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Old Aug 12, 2008, 08:44 AM // 08:44   #14
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[Endure Pain] is an "OH ****!" skill, it gives a lot of health instantly and should last long enough pull yourself out of a bad situation where you have to fight. If it doesn't, you're super hosed....

[Signet of Stamina] is a tanking skill, only good for running walling and stance tanking. It lasts longer but has more restrictions. Only suitable for [vengeful was kaheine] farming.

[Defy Pain] used to be a good farming skill before the armor stackign nerf, you could use this, [dolyak Signet] Knights insignias, sup absorption, the mesmer mantras and resistances and other effects to negate all damage you took from some foesand give yourself a buffer to heal while you kill(you could even run with 2-3 sup runes and negate the health penalties with this and still be damn near invincible). Post nerf it's not worth taking, as Dolyak and the mantras gave more protection then this. Now... I haven't tried it in any of the old haunts(the Hydras, the Ice Golems ect) but it may work well withthe new flat damage reduction.
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Old Aug 12, 2008, 06:08 PM // 18:08   #15
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[Stoneflesh Aura] + [defy pain] with a 20% longer enchants weapon might be nice for farming, not sure it could be used in PvP where most everyone brings enchant removal.
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